Halo Reach is both the beginning, and the and of Halo (made by Bungie at least). By this, I mean the Fall of Reach is right before the events of Halo: Combat Evolved (for those who don’t know, it’s the first game, where the pistol was better than everything else), and it is the final Halo game that Bungie will make (343 Industries has Halo now).
Campaign
Without ruining the story for anyone, the campaign is one of the best of the series, and as Bungie said “From the beginning, you know the end,” which is completely true considering the game starts off showing you your helmet with a bullet hole in the visor.
Firefight
Firefight is back, only now, it allows you to customize it. You want a game where you’re invincible, you have a rocket launcher with a bottomless magazine and a jetpack against only Grunts? You can do that.
Forge
Forge is also back, and it’s easier to use now too. However, the easiness of it makes it less good in my opinion since now anyone can make a map that only someone very good at forging could make in Halo 3. However, overall, it’s good.
Multiplayer
Unlike what most of the people on Bungie.net say, Bungie did a good job on Reach’s multiplayer matchmaking. The new “Armor Abilities” add variety to the type of random things can happen during matchmaking.
Final Rating
This part could also be called “First Rating,” since I haven’t rated it yet.
If you like to have fun over and over, with both explosions and guns, then Halo: Reach is easily one of the best games ever. If you don’t, then why did you even read something about Halo?
Closing
If I continue what I’m trying to start, you’ll see posts like this every Wednesday and Friday. But the Friday ones will have links to something… haven’t figured out if it will always be some video. Oh, and I’ll keep randomly updating every once and a while too.
-The guy who wrote this